08 ServidorPPTSondeo

main
juanjo 11 months ago
parent 6a8e25f72a
commit 7ae3b6c3c1

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<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<ProjectGuid>{52F445E8-27E3-42F1-9088-1FFB4B51EDA8}</ProjectGuid>
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<RootNamespace>_08_ServidorPPTSondeo</RootNamespace>
<AssemblyName>08-ServidorPPTSondeo</AssemblyName>
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<Reference Include="System" />
<Reference Include="System.Core" />
<Reference Include="System.Xml.Linq" />
<Reference Include="System.Data.DataSetExtensions" />
<Reference Include="Microsoft.CSharp" />
<Reference Include="System.Data" />
<Reference Include="System.Deployment" />
<Reference Include="System.Drawing" />
<Reference Include="System.Net.Http" />
<Reference Include="System.Windows.Forms" />
<Reference Include="System.Xml" />
</ItemGroup>
<ItemGroup>
<Compile Include="Form1.cs">
<SubType>Form</SubType>
</Compile>
<Compile Include="Form1.Designer.cs">
<DependentUpon>Form1.cs</DependentUpon>
</Compile>
<Compile Include="Program.cs" />
<Compile Include="Properties\AssemblyInfo.cs" />
<EmbeddedResource Include="Form1.resx">
<DependentUpon>Form1.cs</DependentUpon>
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<None Include="App.config" />
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<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
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<?xml version="1.0" encoding="utf-8" ?>
<configuration>
<startup>
<supportedRuntime version="v4.0" sku=".NETFramework,Version=v4.7.2" />
</startup>
</configuration>

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namespace _08_ServidorPPTSondeo
{
partial class Form1
{
/// <summary>
/// Variable del diseñador necesaria.
/// </summary>
private System.ComponentModel.IContainer components = null;
/// <summary>
/// Limpiar los recursos que se estén usando.
/// </summary>
/// <param name="disposing">true si los recursos administrados se deben desechar; false en caso contrario.</param>
protected override void Dispose(bool disposing)
{
if (disposing && (components != null))
{
components.Dispose();
}
base.Dispose(disposing);
}
#region Código generado por el Diseñador de Windows Forms
/// <summary>
/// Método necesario para admitir el Diseñador. No se puede modificar
/// el contenido de este método con el editor de código.
/// </summary>
private void InitializeComponent()
{
this.button1 = new System.Windows.Forms.Button();
this.SuspendLayout();
//
// button1
//
this.button1.Location = new System.Drawing.Point(284, 183);
this.button1.Name = "button1";
this.button1.Size = new System.Drawing.Size(232, 84);
this.button1.TabIndex = 1;
this.button1.Text = "Conectar Servidor PPT";
this.button1.UseVisualStyleBackColor = true;
this.button1.Click += new System.EventHandler(this.Button1_Click);
//
// Form1
//
this.AutoScaleDimensions = new System.Drawing.SizeF(6F, 13F);
this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
this.ClientSize = new System.Drawing.Size(800, 450);
this.Controls.Add(this.button1);
this.Name = "Form1";
this.Text = "Form1";
this.ResumeLayout(false);
}
#endregion
private System.Windows.Forms.Button button1;
}
}

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using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Diagnostics;
using System.Drawing;
using System.IO;
using System.Linq;
using System.Net;
using System.Net.Sockets;
using System.Text;
using System.Threading;
using System.Threading.Tasks;
using System.Windows.Forms;
namespace _08_ServidorPPTSondeo
{
public partial class Form1 : Form
{
Object o = new object(); //para hacer lock
string jugador1 = ""; //nick
string idJug1 = ""; //referencia IP:port
string jugada1 = ""; //piedra/papel/tijera
int puntos1 = 0;
string jugador2 = ""; //nick
string idJug2 = ""; //referencia IP:port
string jugada2 = ""; //piedra/papel/tijera
int puntos2 = 0;
//datos para almacenar jugadas y resultados
int numJugada = 1; //índice de la jugada en curso
string[] textoVueltaJugada = new string[100]; //guarda resultado jugadas (histórico)
public Form1()
{
InitializeComponent();
}
private void ManejarCliente(TcpClient cli)
{
string data;
NetworkStream ns = cli.GetStream();
StreamReader sr = new StreamReader(ns);
StreamWriter sw = new StreamWriter(ns,Encoding.UTF8); //para ñ y acentos (no funciona con telnet, solo clientes .net)
//informe de protocolo
sw.WriteLine("#INSCRIBIR#nombre#");
sw.WriteLine("#JUGADA#{piedra|papel|tijera}#");
sw.WriteLine("#RESULTADOJUGADA#numeroJugada#");
sw.WriteLine("#PUNTUACION#");
sw.Flush();
//escucha infinita de peticiones enviadas desde el cliente
while (true)
{
try
{
data = sr.ReadLine(); //linea bloqueante
Debug.WriteLine(data);
String[] subdatos = data.Split('#');
#region comINSCRIBIR
if (subdatos[1] == "INSCRIBIR")
{
if (jugador1 == "")
{
jugador1 = subdatos[2];
this.idJug1 = cli.Client.RemoteEndPoint.ToString();
sw.WriteLine("#OK#");
sw.Flush();
}
else if (jugador2 == "")
{
jugador2 = subdatos[2];
this.idJug2 = cli.Client.RemoteEndPoint.ToString();
sw.WriteLine("#OK#");
sw.Flush();
}
else
{
sw.WriteLine("#NOK#ya hay dos jugadores#");
sw.Flush();
}
}
#endregion
#region comJUGADA
if (subdatos[1] == "JUGADA")
{
if ((subdatos[2] != "piedra") && (subdatos[2] != "papel") && (subdatos[2] != "tijera"))
{
sw.WriteLine("#NOK#valores válido: piedra/papel/tijera#");
sw.Flush();
}
//comprobar quien hace la jugada
else if ((idJug1 == cli.Client.RemoteEndPoint.ToString()) ||
(idJug2 == cli.Client.RemoteEndPoint.ToString()))
{
if (idJug1 == cli.Client.RemoteEndPoint.ToString())
{ //estamos en el jugador 1
jugada1 = subdatos[2];
}
else
{ //estamos en el jugador2
jugada2 = subdatos[2];
}
sw.WriteLine("#OK#" + this.numJugada + "#");
sw.Flush();
lock (o) //solo uno puede comprobar
{
//comprobar si tengo emitidas el par de jugadas
if (jugada1 != "" && jugada2 != "")
{
CompruebaGanador();
this.numJugada++; //pasamos a la siguiente jugada
this.jugada1 = "";
this.jugada2 = "";
}
}
}
}
#endregion
#region comRESULTADOJUGADA
if (subdatos[1] == "RESULTADOJUGADA")
{
int numJugadaCliente = System.Convert.ToInt32(subdatos[2]);
if ((numJugadaCliente > 0) && (numJugadaCliente < this.numJugada))
{
sw.WriteLine(this.textoVueltaJugada[numJugadaCliente - 1]);
sw.Flush();
}
else
{
sw.WriteLine("#NOK#número de jugada no válido#");
sw.Flush();
}
}
#endregion
#region comPUNTUACION
if (subdatos[1] == "PUNTUACION")
{
sw.WriteLine("#OK#" + jugador1 + ":" + puntos1.ToString() + "#"
+ jugador2 + ":" + puntos2.ToString() + "#");
sw.Flush();
}
#endregion
}
catch (Exception error)
{
Debug.WriteLine("Error: " + error.ToString());
} //end catch
} //end while
} //end metodo
private void Button1_Click(object sender, EventArgs e)
{
TcpListener newsock = new TcpListener(IPAddress.Any, 2000);
newsock.Start();
//escucha infinita de clientes que se quieran conecar
while (true)
{
TcpClient client = newsock.AcceptTcpClient(); //linea bloquente
Thread t = new Thread(() => this.ManejarCliente(client));
t.Start();
}
}
private void CompruebaGanador()
{
//resolver la jugada
//gana el 1
if ((jugada1 == "piedra" && jugada2 == "tijera") ||
(jugada1 == "tijera" && jugada2 == "papel") ||
(jugada1 == "papel" && jugada2 == "piedra"))
{
this.textoVueltaJugada[numJugada - 1] = "#OK#GANDOR:" + this.jugador1 + "#";
puntos1++;
}
//gana el 2
else if ((jugada2 == "piedra" && jugada1 == "tijera") ||
(jugada2 == "tijera" && jugada1 == "papel") ||
(jugada2 == "papel" && jugada1 == "piedra"))
{
this.textoVueltaJugada[numJugada - 1] = "#OK#GANDOR:" + this.jugador2 + "#";
puntos2++;
}
//empate
else
{
this.textoVueltaJugada[numJugada - 1] = "#OK#EMPATE#";
}
}
}
}

@ -0,0 +1,120 @@
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<root>
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Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
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<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->
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<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
<xsd:element name="root" msdata:IsDataSet="true">
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<xsd:element name="data">
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<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
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<resheader name="writer">
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</root>

@ -0,0 +1,22 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
using System.Windows.Forms;
namespace _08_ServidorPPTSondeo
{
static class Program
{
/// <summary>
/// Punto de entrada principal para la aplicación.
/// </summary>
[STAThread]
static void Main()
{
Application.EnableVisualStyles();
Application.SetCompatibleTextRenderingDefault(false);
Application.Run(new Form1());
}
}
}

@ -0,0 +1,36 @@
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
// La información general de un ensamblado se controla mediante el siguiente
// conjunto de atributos. Cambie estos valores de atributo para modificar la información
// asociada con un ensamblado.
[assembly: AssemblyTitle("11-ServidorPPTSondeo")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("11-ServidorPPTSondeo")]
[assembly: AssemblyCopyright("Copyright © 2020")]
[assembly: AssemblyTrademark("")]
[assembly: AssemblyCulture("")]
// Si establece ComVisible en false, los tipos de este ensamblado no estarán visibles
// para los componentes COM. Si es necesario obtener acceso a un tipo en este ensamblado desde
// COM, establezca el atributo ComVisible en true en este tipo.
[assembly: ComVisible(false)]
// El siguiente GUID sirve como id. de typelib si este proyecto se expone a COM.
[assembly: Guid("52f445e8-27e3-42f1-9088-1ffb4b51eda8")]
// La información de versión de un ensamblado consta de los cuatro valores siguientes:
//
// Versión principal
// Versión secundaria
// Número de compilación
// Revisión
//
// Puede especificar todos los valores o usar los valores predeterminados de número de compilación y de revisión
// utilizando el carácter "*", como se muestra a continuación:
// [assembly: AssemblyVersion("1.0.*")]
[assembly: AssemblyVersion("1.0.0.0")]
[assembly: AssemblyFileVersion("1.0.0.0")]

@ -0,0 +1,63 @@
//------------------------------------------------------------------------------
// <auto-generated>
// Este código fue generado por una herramienta.
// Versión de runtime:4.0.30319.42000
//
// Los cambios en este archivo podrían causar un comportamiento incorrecto y se perderán si
// se vuelve a generar el código.
// </auto-generated>
//------------------------------------------------------------------------------
namespace _08_ServidorPPTSondeo.Properties {
using System;
/// <summary>
/// Clase de recurso fuertemente tipado, para buscar cadenas traducidas, etc.
/// </summary>
// StronglyTypedResourceBuilder generó automáticamente esta clase
// a través de una herramienta como ResGen o Visual Studio.
// Para agregar o quitar un miembro, edite el archivo .ResX y, a continuación, vuelva a ejecutar ResGen
// con la opción /str o recompile su proyecto de VS.
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "16.0.0.0")]
[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
internal class Resources {
private static global::System.Resources.ResourceManager resourceMan;
private static global::System.Globalization.CultureInfo resourceCulture;
[global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
internal Resources() {
}
/// <summary>
/// Devuelve la instancia de ResourceManager almacenada en caché utilizada por esta clase.
/// </summary>
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
internal static global::System.Resources.ResourceManager ResourceManager {
get {
if (object.ReferenceEquals(resourceMan, null)) {
global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("_08_ServidorPPTSondeo.Properties.Resources", typeof(Resources).Assembly);
resourceMan = temp;
}
return resourceMan;
}
}
/// <summary>
/// Reemplaza la propiedad CurrentUICulture del subproceso actual para todas las
/// búsquedas de recursos mediante esta clase de recurso fuertemente tipado.
/// </summary>
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
internal static global::System.Globalization.CultureInfo Culture {
get {
return resourceCulture;
}
set {
resourceCulture = value;
}
}
}
}

@ -0,0 +1,117 @@
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Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
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<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
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<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
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<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
</root>

@ -0,0 +1,26 @@
//------------------------------------------------------------------------------
// <auto-generated>
// Este código fue generado por una herramienta.
// Versión de runtime:4.0.30319.42000
//
// Los cambios en este archivo podrían causar un comportamiento incorrecto y se perderán si
// se vuelve a generar el código.
// </auto-generated>
//------------------------------------------------------------------------------
namespace _08_ServidorPPTSondeo.Properties {
[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("Microsoft.VisualStudio.Editors.SettingsDesigner.SettingsSingleFileGenerator", "16.10.0.0")]
internal sealed partial class Settings : global::System.Configuration.ApplicationSettingsBase {
private static Settings defaultInstance = ((Settings)(global::System.Configuration.ApplicationSettingsBase.Synchronized(new Settings())));
public static Settings Default {
get {
return defaultInstance;
}
}
}
}

@ -0,0 +1,7 @@
<?xml version='1.0' encoding='utf-8'?>
<SettingsFile xmlns="http://schemas.microsoft.com/VisualStudio/2004/01/settings" CurrentProfile="(Default)">
<Profiles>
<Profile Name="(Default)" />
</Profiles>
<Settings />
</SettingsFile>
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