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using System;
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using System.Diagnostics;
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using System.IO;
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using System.Net;
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using System.Net.Sockets;
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using System.Threading;
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using System.Windows.Forms;
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namespace _05_ServidorPPT {
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public partial class Form1 : Form {
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public Form1() {
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InitializeComponent();
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}
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string jugador1 = ""; //nick
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string idJug1 = ""; //referencia IP:port
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string jugada1 = ""; //piedra/papel/tijera
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int puntos1 = 0;
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string jugador2 = ""; //nick
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string idJug2 = ""; //referencia IP:port
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string jugada2 = ""; //piedra/papel/tijera
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int puntos2 = 0;
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private void ManejarCliente(TcpClient cli) {
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string data;
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NetworkStream ns = cli.GetStream();
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StreamReader sr = new StreamReader(ns);
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StreamWriter sw = new StreamWriter(ns);
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//informe de protocolo
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sw.WriteLine("#INSCRIBIR#nombre#");
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sw.WriteLine("#JUGADA#{piedra|papel|tijera}#");
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sw.WriteLine("#PUNTUACION#");
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sw.Flush();
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//escucha infinita de peticiones enviadas desde el cliente
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while (true) {
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try {
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data = sr.ReadLine(); //linea bloqueante
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Debug.WriteLine(data);
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String[] subdatos = data.Split('#');
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#region comINSCRIBIR
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if (subdatos[1] == "INSCRIBIR") {
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if (jugador1 == "") {
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jugador1 = subdatos[2];
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this.idJug1 = cli.Client.RemoteEndPoint.ToString();
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sw.WriteLine("#OK#");
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sw.Flush();
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} else if (jugador2 == "") {
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jugador2 = subdatos[2];
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this.idJug2 = cli.Client.RemoteEndPoint.ToString();
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sw.WriteLine("#OK#");
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sw.Flush();
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} else {
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sw.WriteLine("#NOK#ya hay dos jugadores#");
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sw.Flush();
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}
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}
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#endregion
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#region comJUGADA
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if (subdatos[1] == "JUGADA") {
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if ((subdatos[2] != "piedra") && (subdatos[2] != "papel") && (subdatos[2] != "tijera")) {
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sw.WriteLine("#NOK#valores válido: piedra/papel/tijera#");
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sw.Flush();
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}
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//comprobar quien hace la jugada
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else if ((idJug1 == cli.Client.RemoteEndPoint.ToString()) ||
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(idJug2 == cli.Client.RemoteEndPoint.ToString())) {
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if (idJug1 == cli.Client.RemoteEndPoint.ToString()) { //estamos en el jugador 1
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jugada1 = subdatos[2];
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//pausar hasta que jugador 2 no haga su jugada
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while (jugada2 == "") Thread.Sleep(100);
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} else { //estamos en el jugador2
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jugada2 = subdatos[2];
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//pausar hasta que el jugador 1 no haga su jugada
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while (jugada1 == "") Thread.Sleep(100);
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}
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//resolver la jugada
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//gana el 1
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if ((jugada1 == "piedra" && jugada2 == "tijera") ||
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(jugada1 == "tijera" && jugada2 == "papel") ||
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(jugada1 == "papel" && jugada2 == "piedra")) {
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sw.WriteLine("#OK#GANAOR:" + jugador1 + "#");
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sw.Flush();
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puntos1++;
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}
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//gana el 2
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else if ((jugada2 == "piedra" && jugada1 == "tijera") ||
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(jugada2 == "tijera" && jugada1 == "papel") ||
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(jugada2 == "papel" && jugada1 == "piedra")) {
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sw.WriteLine("#OK#GANAOR:" + jugador2 + "#");
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sw.Flush();
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puntos2++;
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}
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//empate
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else {
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sw.WriteLine("#OK#EMPATE#");
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sw.Flush();
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}
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//pequeña trampilla para que no colapsen los hilos
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Thread.Sleep(1000);
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jugada1 = "";
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jugada2 = "";
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} else {
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sw.WriteLine("#NOK#el jugador no esta en la partida#");
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sw.Flush();
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}
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}
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#endregion
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#region comPUNTUACION
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if (subdatos[1] == "PUNTUACION") {
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sw.WriteLine("#OK#" + jugador1 + ":" + puntos1.ToString() + "#"
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+ jugador2 + ":" + puntos2.ToString() + "#");
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sw.Flush();
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}
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#endregion
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}
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catch (Exception error) {
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Debug.WriteLine("Error: " + error.ToString());
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}
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}
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}
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private void Button1_Click(object sender, EventArgs e) {
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TcpListener newsock = new TcpListener(IPAddress.Any, 2000);
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newsock.Start();
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//escucha infinita de clientes que se quieran conecar
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while (true) {
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TcpClient client = newsock.AcceptTcpClient(); //linea bloquente
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Thread t = new Thread(() => this.ManejarCliente(client));
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t.Start();
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}
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}
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}
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}
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