código psp-csharp-02-hilos

main
juanjo 11 months ago
commit 79881a53da

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<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<ProjectGuid>{B53D1830-2591-46C0-B93D-9A095CE459D1}</ProjectGuid>
<OutputType>WinExe</OutputType>
<RootNamespace>_01_HelloThreads</RootNamespace>
<AssemblyName>01-HelloThreads</AssemblyName>
<TargetFrameworkVersion>v4.7.2</TargetFrameworkVersion>
<FileAlignment>512</FileAlignment>
<AutoGenerateBindingRedirects>true</AutoGenerateBindingRedirects>
<Deterministic>true</Deterministic>
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<OutputPath>bin\Release\</OutputPath>
<DefineConstants>TRACE</DefineConstants>
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</PropertyGroup>
<ItemGroup>
<Reference Include="System" />
<Reference Include="System.Core" />
<Reference Include="System.Xml.Linq" />
<Reference Include="System.Data.DataSetExtensions" />
<Reference Include="Microsoft.CSharp" />
<Reference Include="System.Data" />
<Reference Include="System.Deployment" />
<Reference Include="System.Drawing" />
<Reference Include="System.Net.Http" />
<Reference Include="System.Windows.Forms" />
<Reference Include="System.Xml" />
</ItemGroup>
<ItemGroup>
<Compile Include="Form1.cs">
<SubType>Form</SubType>
</Compile>
<Compile Include="Form1.Designer.cs">
<DependentUpon>Form1.cs</DependentUpon>
</Compile>
<Compile Include="Program.cs" />
<Compile Include="Properties\AssemblyInfo.cs" />
<EmbeddedResource Include="Form1.resx">
<DependentUpon>Form1.cs</DependentUpon>
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<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
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<?xml version="1.0" encoding="utf-8" ?>
<configuration>
<startup>
<supportedRuntime version="v4.0" sku=".NETFramework,Version=v4.7.2" />
</startup>
</configuration>

@ -0,0 +1,149 @@

namespace _01_HelloThreads {
partial class Form1 {
/// <summary>
/// Variable del diseñador necesaria.
/// </summary>
private System.ComponentModel.IContainer components = null;
/// <summary>
/// Limpiar los recursos que se estén usando.
/// </summary>
/// <param name="disposing">true si los recursos administrados se deben desechar; false en caso contrario.</param>
protected override void Dispose(bool disposing) {
if (disposing && (components != null)) {
components.Dispose();
}
base.Dispose(disposing);
}
#region Código generado por el Diseñador de Windows Forms
/// <summary>
/// Método necesario para admitir el Diseñador. No se puede modificar
/// el contenido de este método con el editor de código.
/// </summary>
private void InitializeComponent() {
this.button1 = new System.Windows.Forms.Button();
this.button2 = new System.Windows.Forms.Button();
this.button3 = new System.Windows.Forms.Button();
this.button4 = new System.Windows.Forms.Button();
this.button5 = new System.Windows.Forms.Button();
this.button6 = new System.Windows.Forms.Button();
this.button7 = new System.Windows.Forms.Button();
this.button8 = new System.Windows.Forms.Button();
this.SuspendLayout();
//
// button1
//
this.button1.Location = new System.Drawing.Point(24, 26);
this.button1.Name = "button1";
this.button1.Size = new System.Drawing.Size(99, 43);
this.button1.TabIndex = 0;
this.button1.Text = "Hello Thread";
this.button1.UseVisualStyleBackColor = true;
this.button1.Click += new System.EventHandler(this.Button1_Click);
//
// button2
//
this.button2.Location = new System.Drawing.Point(152, 26);
this.button2.Name = "button2";
this.button2.Size = new System.Drawing.Size(99, 43);
this.button2.TabIndex = 1;
this.button2.Text = "Paralelismo";
this.button2.UseVisualStyleBackColor = true;
this.button2.Click += new System.EventHandler(this.Button2_Click);
//
// button3
//
this.button3.Location = new System.Drawing.Point(284, 26);
this.button3.Name = "button3";
this.button3.Size = new System.Drawing.Size(99, 43);
this.button3.TabIndex = 2;
this.button3.Text = "Variables";
this.button3.UseVisualStyleBackColor = true;
this.button3.Click += new System.EventHandler(this.Button3_Click);
//
// button4
//
this.button4.Location = new System.Drawing.Point(407, 26);
this.button4.Name = "button4";
this.button4.Size = new System.Drawing.Size(99, 43);
this.button4.TabIndex = 3;
this.button4.Text = "Paso Parámetros";
this.button4.UseVisualStyleBackColor = true;
this.button4.Click += new System.EventHandler(this.Button4_Click);
//
// button5
//
this.button5.Location = new System.Drawing.Point(523, 26);
this.button5.Name = "button5";
this.button5.Size = new System.Drawing.Size(99, 43);
this.button5.TabIndex = 4;
this.button5.Text = "Nombrar Hilos";
this.button5.UseVisualStyleBackColor = true;
this.button5.Click += new System.EventHandler(this.Button5_Click);
//
// button6
//
this.button6.Location = new System.Drawing.Point(639, 26);
this.button6.Name = "button6";
this.button6.Size = new System.Drawing.Size(99, 43);
this.button6.TabIndex = 5;
this.button6.Text = "Propiedades";
this.button6.UseVisualStyleBackColor = true;
this.button6.Click += new System.EventHandler(this.Button6_Click);
//
// button7
//
this.button7.Location = new System.Drawing.Point(335, 92);
this.button7.Name = "button7";
this.button7.Size = new System.Drawing.Size(99, 43);
this.button7.TabIndex = 6;
this.button7.Text = "Fore/Background";
this.button7.UseVisualStyleBackColor = true;
this.button7.Click += new System.EventHandler(this.Button7_Click);
//
// button8
//
this.button8.Location = new System.Drawing.Point(216, 92);
this.button8.Name = "button8";
this.button8.Size = new System.Drawing.Size(99, 43);
this.button8.TabIndex = 7;
this.button8.Text = "Listar Threads en Proceso";
this.button8.UseVisualStyleBackColor = true;
this.button8.Click += new System.EventHandler(this.button8_Click);
//
// Form1
//
this.AutoScaleDimensions = new System.Drawing.SizeF(6F, 13F);
this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
this.ClientSize = new System.Drawing.Size(800, 450);
this.Controls.Add(this.button8);
this.Controls.Add(this.button7);
this.Controls.Add(this.button6);
this.Controls.Add(this.button5);
this.Controls.Add(this.button4);
this.Controls.Add(this.button3);
this.Controls.Add(this.button2);
this.Controls.Add(this.button1);
this.Name = "Form1";
this.Text = "Form1";
this.ResumeLayout(false);
}
#endregion
private System.Windows.Forms.Button button7;
private System.Windows.Forms.Button button6;
private System.Windows.Forms.Button button5;
private System.Windows.Forms.Button button4;
private System.Windows.Forms.Button button3;
private System.Windows.Forms.Button button2;
private System.Windows.Forms.Button button1;
private System.Windows.Forms.Button button8;
}
}

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using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Threading;
using System.Windows.Forms;
using System.Diagnostics;
namespace _01_HelloThreads {
public partial class Form1 : Form {
public Form1() {
InitializeComponent();
}
private void Button1_Click(object sender, EventArgs e) {
Thread t = new Thread(this.Hola);
t.Start();
this.Hola();
}
private void Hola() {
Debug.WriteLine("Hola");
}
private void Button2_Click(object sender, EventArgs e) {
Thread t = new Thread(this.EscribeY);
t.Start();
for (int i = 0; i < 1000; i++) {
Debug.Write("X");
}
}
private void EscribeY() {
for (int i = 0; i < 1000; i++) {
Debug.Write("y");
}
}
bool Done;
private void Button3_Click(object sender, EventArgs e) {
this.Done = false;
Thread t = new Thread(this.TareaUno);
t.Start();
this.TareaUno();
}
private void TareaUno() {
if (!Done) {
Debug.WriteLine("Tarea realizada");
//Thread.Sleep(500);
this.Done = true;
}
}
private void Button4_Click(object sender, EventArgs e) {
//primera forma de pasar parámetros con expresión lambda
Thread t1 = new Thread(() => this.Mensaje("Lara"));
t1.Start();
//segunda forma de pasar parámetros
Thread t2 = new Thread(this.Mensaje2);
t2.Start("Selene");
this.Mensaje("María");
}
private void Mensaje(string nombre) {
Debug.WriteLine("Hola " + nombre);
}
private void Mensaje2(object nombre) {
String n = (string)nombre;
Debug.WriteLine("Hola " + n);
}
private void Button5_Click(object sender, EventArgs e) {
for (int i = 0; i < 10; i++) {
Thread t = new Thread(this.Identificador);
t.Name = "hilo" +i;
t.Start();
}
Thread.CurrentThread.Name = "PRINCIPAL";
this.Identificador();
}
private void Identificador() {
Debug.WriteLine("Hola desde: " + Thread.CurrentThread.Name +
", mi identificador es: " +Thread.CurrentThread.ManagedThreadId);
}
private void Button6_Click(object sender, EventArgs e) {
Thread.CurrentThread.Priority = ThreadPriority.Highest;
Thread t = new Thread(this.EscribeY);
t.Priority = ThreadPriority.Lowest;
t.Start();
for (int i = 0; i < 1000; i++) {
Debug.Write("X");
}
}
private void Button7_Click(object sender, EventArgs e) {
Thread t = new Thread(this.LongGo);
t.IsBackground = true;
t.Start();
}
private void LongGo() {
for (int i = 0; i < 1000; i++) {
Thread.Sleep(500);
Debug.Write("y");
}
}
private void button8_Click(object sender, EventArgs e) {
Process.GetCurrentProcess().Refresh();
ProcessThreadCollection pc = Process.GetCurrentProcess().Threads;
Debug.WriteLine("Procesos totales: " + pc.Count);
foreach (ProcessThread t in pc) {
Debug.WriteLine("Identificador: "+ t.Id + ", estado: " + t.ThreadState);
}
}
}
}

@ -0,0 +1,120 @@
<?xml version="1.0" encoding="utf-8"?>
<root>
<!--
Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
</data>
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" />
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string" />
<xsd:attribute name="type" type="xsd:string" />
<xsd:attribute name="mimetype" type="xsd:string" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string" />
<xsd:attribute name="name" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
<xsd:attribute ref="xml:space" />
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</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" />
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
</root>

@ -0,0 +1,19 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
using System.Windows.Forms;
namespace _01_HelloThreads {
static class Program {
/// <summary>
/// Punto de entrada principal para la aplicación.
/// </summary>
[STAThread]
static void Main() {
Application.EnableVisualStyles();
Application.SetCompatibleTextRenderingDefault(false);
Application.Run(new Form1());
}
}
}

@ -0,0 +1,36 @@
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
// La información general de un ensamblado se controla mediante el siguiente
// conjunto de atributos. Cambie estos valores de atributo para modificar la información
// asociada con un ensamblado.
[assembly: AssemblyTitle("01-HelloThreads")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("01-HelloThreads")]
[assembly: AssemblyCopyright("Copyright © 2021")]
[assembly: AssemblyTrademark("")]
[assembly: AssemblyCulture("")]
// Si establece ComVisible en false, los tipos de este ensamblado no estarán visibles
// para los componentes COM. Si es necesario obtener acceso a un tipo en este ensamblado desde
// COM, establezca el atributo ComVisible en true en este tipo.
[assembly: ComVisible(false)]
// El siguiente GUID sirve como id. de typelib si este proyecto se expone a COM.
[assembly: Guid("b53d1830-2591-46c0-b93d-9a095ce459d1")]
// La información de versión de un ensamblado consta de los cuatro valores siguientes:
//
// Versión principal
// Versión secundaria
// Número de compilación
// Revisión
//
// Puede especificar todos los valores o usar los valores predeterminados de número de compilación y de revisión
// utilizando el carácter "*", como se muestra a continuación:
// [assembly: AssemblyVersion("1.0.*")]
[assembly: AssemblyVersion("1.0.0.0")]
[assembly: AssemblyFileVersion("1.0.0.0")]

@ -0,0 +1,66 @@
//------------------------------------------------------------------------------
// <auto-generated>
// Este código fue generado por una herramienta.
// Versión de runtime: 4.0.30319.42000
//
// Los cambios de este archivo pueden provocar un comportamiento inesperado y se perderán si
// el código se vuelve a generar.
// </auto-generated>
//------------------------------------------------------------------------------
namespace _01_HelloThreads.Properties {
/// <summary>
/// Clase de recurso fuertemente tipado para buscar cadenas traducidas, etc.
/// </summary>
// StronglyTypedResourceBuilder generó automáticamente esta clase
// a través de una herramienta como ResGen o Visual Studio.
// Para agregar o quitar un miembro, edite el archivo .ResX y, a continuación, vuelva a ejecutar ResGen
// con la opción /str o recompile su proyecto de VS.
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "4.0.0.0")]
[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
internal class Resources {
private static global::System.Resources.ResourceManager resourceMan;
private static global::System.Globalization.CultureInfo resourceCulture;
[global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
internal Resources() {
}
/// <summary>
/// Devuelve la instancia ResourceManager almacenada en caché utilizada por esta clase.
/// </summary>
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
internal static global::System.Resources.ResourceManager ResourceManager
{
get
{
if ((resourceMan == null)) {
global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("_01_HelloThreads.Properties.Resources", typeof(Resources).Assembly);
resourceMan = temp;
}
return resourceMan;
}
}
/// <summary>
/// Invalida la propiedad CurrentUICulture del subproceso actual para todas las
/// búsquedas de recursos usando esta clase de recursos fuertemente tipados.
/// </summary>
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
internal static global::System.Globalization.CultureInfo Culture
{
get
{
return resourceCulture;
}
set
{
resourceCulture = value;
}
}
}
}

@ -0,0 +1,117 @@
<?xml version="1.0" encoding="utf-8"?>
<root>
<!--
Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
</data>
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->
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<xsd:complexType>
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</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" />
<xsd:attribute name="type" type="xsd:string" />
<xsd:attribute name="mimetype" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string" />
<xsd:attribute name="name" type="xsd:string" />
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<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" msdata:Ordinal="1" />
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
</xsd:complexType>
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<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" />
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
</root>

@ -0,0 +1,27 @@
//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
// Runtime Version:4.0.30319.42000
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
namespace _01_HelloThreads.Properties {
[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("Microsoft.VisualStudio.Editors.SettingsDesigner.SettingsSingleFileGenerator", "11.0.0.0")]
internal sealed partial class Settings : global::System.Configuration.ApplicationSettingsBase {
private static Settings defaultInstance = ((Settings)(global::System.Configuration.ApplicationSettingsBase.Synchronized(new Settings())));
public static Settings Default
{
get
{
return defaultInstance;
}
}
}
}

@ -0,0 +1,7 @@
<?xml version='1.0' encoding='utf-8'?>
<SettingsFile xmlns="http://schemas.microsoft.com/VisualStudio/2004/01/settings" CurrentProfile="(Default)">
<Profiles>
<Profile Name="(Default)" />
</Profiles>
<Settings />
</SettingsFile>

@ -0,0 +1,83 @@
<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<ProjectGuid>{36162286-86B2-49C9-981F-BEE67CBDCB8A}</ProjectGuid>
<OutputType>WinExe</OutputType>
<RootNamespace>_03_ThreadSincro</RootNamespace>
<AssemblyName>03-ThreadSincro</AssemblyName>
<TargetFrameworkVersion>v4.7.2</TargetFrameworkVersion>
<FileAlignment>512</FileAlignment>
<AutoGenerateBindingRedirects>true</AutoGenerateBindingRedirects>
<Deterministic>true</Deterministic>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
<PlatformTarget>AnyCPU</PlatformTarget>
<DebugSymbols>true</DebugSymbols>
<DebugType>full</DebugType>
<Optimize>false</Optimize>
<OutputPath>bin\Debug\</OutputPath>
<DefineConstants>DEBUG;TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
<PlatformTarget>AnyCPU</PlatformTarget>
<DebugType>pdbonly</DebugType>
<Optimize>true</Optimize>
<OutputPath>bin\Release\</OutputPath>
<DefineConstants>TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
</PropertyGroup>
<ItemGroup>
<Reference Include="System" />
<Reference Include="System.Core" />
<Reference Include="System.Xml.Linq" />
<Reference Include="System.Data.DataSetExtensions" />
<Reference Include="Microsoft.CSharp" />
<Reference Include="System.Data" />
<Reference Include="System.Deployment" />
<Reference Include="System.Drawing" />
<Reference Include="System.Net.Http" />
<Reference Include="System.Windows.Forms" />
<Reference Include="System.Xml" />
</ItemGroup>
<ItemGroup>
<Compile Include="Form1.cs">
<SubType>Form</SubType>
</Compile>
<Compile Include="Form1.Designer.cs">
<DependentUpon>Form1.cs</DependentUpon>
</Compile>
<Compile Include="Program.cs" />
<Compile Include="Properties\AssemblyInfo.cs" />
<EmbeddedResource Include="Form1.resx">
<DependentUpon>Form1.cs</DependentUpon>
</EmbeddedResource>
<EmbeddedResource Include="Properties\Resources.resx">
<Generator>ResXFileCodeGenerator</Generator>
<LastGenOutput>Resources.Designer.cs</LastGenOutput>
<SubType>Designer</SubType>
</EmbeddedResource>
<Compile Include="Properties\Resources.Designer.cs">
<AutoGen>True</AutoGen>
<DependentUpon>Resources.resx</DependentUpon>
</Compile>
<None Include="Properties\Settings.settings">
<Generator>SettingsSingleFileGenerator</Generator>
<LastGenOutput>Settings.Designer.cs</LastGenOutput>
</None>
<Compile Include="Properties\Settings.Designer.cs">
<AutoGen>True</AutoGen>
<DependentUpon>Settings.settings</DependentUpon>
<DesignTimeSharedInput>True</DesignTimeSharedInput>
</Compile>
</ItemGroup>
<ItemGroup>
<None Include="App.config" />
</ItemGroup>
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
</Project>

@ -0,0 +1,6 @@
<?xml version="1.0" encoding="utf-8" ?>
<configuration>
<startup>
<supportedRuntime version="v4.0" sku=".NETFramework,Version=v4.7.2" />
</startup>
</configuration>

@ -0,0 +1,134 @@
namespace _02_ThreadSincro
{
partial class Form1
{
/// <summary>
/// Variable del diseñador necesaria.
/// </summary>
private System.ComponentModel.IContainer components = null;
/// <summary>
/// Limpiar los recursos que se estén usando.
/// </summary>
/// <param name="disposing">true si los recursos administrados se deben desechar; false en caso contrario.</param>
protected override void Dispose(bool disposing)
{
if (disposing && (components != null))
{
components.Dispose();
}
base.Dispose(disposing);
}
#region Código generado por el Diseñador de Windows Forms
/// <summary>
/// Método necesario para admitir el Diseñador. No se puede modificar
/// el contenido de este método con el editor de código.
/// </summary>
private void InitializeComponent()
{
this.button1 = new System.Windows.Forms.Button();
this.button2 = new System.Windows.Forms.Button();
this.button3 = new System.Windows.Forms.Button();
this.button4 = new System.Windows.Forms.Button();
this.button5 = new System.Windows.Forms.Button();
this.textBox1 = new System.Windows.Forms.TextBox();
this.textBox2 = new System.Windows.Forms.TextBox();
this.SuspendLayout();
//
// button1
//
this.button1.Location = new System.Drawing.Point(26, 24);
this.button1.Name = "button1";
this.button1.Size = new System.Drawing.Size(111, 39);
this.button1.TabIndex = 0;
this.button1.Text = "Rellena Array";
this.button1.UseVisualStyleBackColor = true;
this.button1.Click += new System.EventHandler(this.Button1_Click);
//
// button2
//
this.button2.Location = new System.Drawing.Point(26, 82);
this.button2.Name = "button2";
this.button2.Size = new System.Drawing.Size(111, 39);
this.button2.TabIndex = 1;
this.button2.Text = "Monitor";
this.button2.UseVisualStyleBackColor = true;
this.button2.Click += new System.EventHandler(this.Button2_Click);
//
// button3
//
this.button3.Location = new System.Drawing.Point(26, 145);
this.button3.Name = "button3";
this.button3.Size = new System.Drawing.Size(111, 39);
this.button3.TabIndex = 2;
this.button3.Text = "Ping Pong";
this.button3.UseVisualStyleBackColor = true;
this.button3.Click += new System.EventHandler(this.Button3_Click);
//
// button4
//
this.button4.Location = new System.Drawing.Point(26, 199);
this.button4.Name = "button4";
this.button4.Size = new System.Drawing.Size(111, 39);
this.button4.TabIndex = 3;
this.button4.Text = "Abortar";
this.button4.UseVisualStyleBackColor = true;
this.button4.Click += new System.EventHandler(this.Button4_Click);
//
// button5
//
this.button5.Location = new System.Drawing.Point(26, 255);
this.button5.Name = "button5";
this.button5.Size = new System.Drawing.Size(111, 46);
this.button5.TabIndex = 4;
this.button5.Text = "Interactuar Formulario";
this.button5.UseVisualStyleBackColor = true;
this.button5.Click += new System.EventHandler(this.Button5_Click);
//
// textBox1
//
this.textBox1.Location = new System.Drawing.Point(154, 255);
this.textBox1.Name = "textBox1";
this.textBox1.Size = new System.Drawing.Size(126, 20);
this.textBox1.TabIndex = 5;
//
// textBox2
//
this.textBox2.Location = new System.Drawing.Point(154, 281);
this.textBox2.Name = "textBox2";
this.textBox2.Size = new System.Drawing.Size(126, 20);
this.textBox2.TabIndex = 6;
//
// Form1
//
this.AutoScaleDimensions = new System.Drawing.SizeF(6F, 13F);
this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
this.ClientSize = new System.Drawing.Size(800, 450);
this.Controls.Add(this.textBox2);
this.Controls.Add(this.textBox1);
this.Controls.Add(this.button5);
this.Controls.Add(this.button4);
this.Controls.Add(this.button3);
this.Controls.Add(this.button2);
this.Controls.Add(this.button1);
this.Name = "Form1";
this.Text = "Form1";
this.ResumeLayout(false);
this.PerformLayout();
}
#endregion
private System.Windows.Forms.Button button1;
private System.Windows.Forms.Button button2;
private System.Windows.Forms.Button button3;
private System.Windows.Forms.Button button4;
private System.Windows.Forms.Button button5;
private System.Windows.Forms.TextBox textBox1;
private System.Windows.Forms.TextBox textBox2;
}
}

@ -0,0 +1,185 @@
using System;
using System.Diagnostics;
using System.Threading;
using System.Windows.Forms;
namespace _02_ThreadSincro {
public partial class Form1 : Form {
public Form1() {
InitializeComponent();
}
private int[] numeros = new int[1000];
int iterador;
int numero;
private void Button1_Click(object sender, EventArgs e) {
iterador = 0;
numero = 0;
//crear
Thread t1 = new Thread(this.rellena);
Thread t2 = new Thread(this.rellena);
Thread t3 = new Thread(this.rellena);
Thread t4 = new Thread(this.rellena);
Thread t5 = new Thread(this.rellena);
//inicializar
t1.Start();
t2.Start();
t3.Start();
t4.Start();
t5.Start();
//esperar
t1.Join();
t2.Join();
t3.Join();
t4.Join();
t5.Join();
//ver resultado
for (int i = 0; i < 1000; i++) {
Debug.WriteLine(numeros[i]);
}
}
Object o = new object();
private void rellena() {
for (int i = 0; i < 200; i++) {
lock (o) {
numero++;
numeros[iterador] = numero;
Thread.Sleep(50);
iterador++;
}
}
}
private void Button2_Click(object sender, EventArgs e) {
Thread t1 = new Thread(this.rellenaM);
Thread t2 = new Thread(this.leeM);
t1.Start();
t2.Start();
}
static bool fin_bloqueo = false;
//método asociado al hilo productor
private void rellenaM() {
for (int i = 999; i >= 0; i--) {
numeros[i] = i;
//Thread.Sleep(5);
}
lock (this) {
fin_bloqueo = true;
Monitor.Pulse(this);
}
}
//método asociado al hilo consumidor
private void leeM() {
Thread.Sleep(500);
lock (this)
while (!fin_bloqueo)
Monitor.Wait(this);
for (int i = 0; i < 1000; i++) {
Debug.WriteLine(numeros[i]);
}
}
private void Button3_Click(object sender, EventArgs e) {
Thread t1 = new Thread(this.Ping);
Thread t2 = new Thread(this.Pong);
t1.Start();
t2.Start();
}
object o1 = new object();
object o2 = new object();
private void Ping() {
for (int i = 0; i < 1000; i++) {
lock (o2)
Monitor.Pulse(o2);
lock (o1) {
Monitor.Wait(o1);
Debug.WriteLine("ping");
}
}
}
private void Pong() {
for (int i = 0; i < 1000; i++) {
lock (o1)
Monitor.Pulse(o1);
lock (o2) {
Monitor.Wait(o2);
Debug.WriteLine("PONG");
}
}
}
private void Button4_Click(object sender, EventArgs e) {
//creo
Thread t1 = new Thread(this.LongFor);
t1.Start();
Thread.Sleep(100);
Debug.WriteLine("Abortando thread t1");
if (t1.IsAlive) Debug.WriteLine("Hilo t1 vivo antes de abort");
t1.Abort();
if (t1.IsAlive) Debug.WriteLine("Hilo t1 vivo después de abort");
t1.Join();
Debug.WriteLine("Fin de prueba");
}
private void LongFor() {
try {
for (int i = 0; i < 1000; i++) {
Debug.WriteLine(">>>Thread trabajando");
Thread.Sleep(100);
}
}
catch (ThreadAbortException e) {
Debug.WriteLine(">>>Excepción capturada: "+ e.Message);
Thread.ResetAbort();
}
Debug.WriteLine(">>>Thread todavía vivo");
Thread.Sleep(1000);
Debug.WriteLine(">>>Thread finalizando");
}
private void Button5_Click(object sender, EventArgs e) {
//de esta forma no funcionaría
//Thread t1 = new Thread(this.EscribeText1);
//t1.Start();
Thread t1 = new Thread(this.EscribeText2);
t1.Start();
}
private void EscribeText1() {
this.textBox1.Text = "Hola";
}
delegate void DelegadoText();
delegate void DelegadoTextParametros(string s);
private void EscribeText2() {
//invocación delegado sin parámetros
DelegadoText dc1 = new DelegadoText(this.Escribir);
this.Invoke(dc1);
//invocación a un delgado con parámetros
DelegadoTextParametros dc2 = new DelegadoTextParametros(this.Escribir2);
this.Invoke(dc2, "hola con parámetros");
}
private void Escribir() {
this.textBox1.Text = "TEXTO";
}
private void Escribir2(string s) {
this.textBox2.Text = s;
}
}
}

@ -0,0 +1,120 @@
<?xml version="1.0" encoding="utf-8"?>
<root>
<!--
Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
</data>
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" />
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string" />
<xsd:attribute name="type" type="xsd:string" />
<xsd:attribute name="mimetype" type="xsd:string" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string" />
<xsd:attribute name="name" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" />
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
</root>

@ -0,0 +1,22 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
using System.Windows.Forms;
namespace _02_ThreadSincro
{
static class Program
{
/// <summary>
/// Punto de entrada principal para la aplicación.
/// </summary>
[STAThread]
static void Main()
{
Application.EnableVisualStyles();
Application.SetCompatibleTextRenderingDefault(false);
Application.Run(new Form1());
}
}
}

@ -0,0 +1,36 @@
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
// La información general de un ensamblado se controla mediante el siguiente
// conjunto de atributos. Cambie estos valores de atributo para modificar la información
// asociada con un ensamblado.
[assembly: AssemblyTitle("03-ThreadSincro")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("03-ThreadSincro")]
[assembly: AssemblyCopyright("Copyright © 2019")]
[assembly: AssemblyTrademark("")]
[assembly: AssemblyCulture("")]
// Si establece ComVisible en false, los tipos de este ensamblado no estarán visibles
// para los componentes COM. Si es necesario obtener acceso a un tipo en este ensamblado desde
// COM, establezca el atributo ComVisible en true en este tipo.
[assembly: ComVisible(false)]
// El siguiente GUID sirve como id. de typelib si este proyecto se expone a COM.
[assembly: Guid("36162286-86b2-49c9-981f-bee67cbdcb8a")]
// La información de versión de un ensamblado consta de los cuatro valores siguientes:
//
// Versión principal
// Versión secundaria
// Número de compilación
// Revisión
//
// Puede especificar todos los valores o usar los valores predeterminados de número de compilación y de revisión
// utilizando el carácter "*", como se muestra a continuación:
// [assembly: AssemblyVersion("1.0.*")]
[assembly: AssemblyVersion("1.0.0.0")]
[assembly: AssemblyFileVersion("1.0.0.0")]

@ -0,0 +1,71 @@
//------------------------------------------------------------------------------
// <auto-generated>
// Este código fue generado por una herramienta.
// Versión de runtime: 4.0.30319.42000
//
// Los cambios de este archivo pueden provocar un comportamiento inesperado y se perderán si
// el código se vuelve a generar.
// </auto-generated>
//------------------------------------------------------------------------------
namespace _02_ThreadSincro.Properties
{
/// <summary>
/// Clase de recurso fuertemente tipado para buscar cadenas traducidas, etc.
/// </summary>
// StronglyTypedResourceBuilder generó automáticamente esta clase
// a través de una herramienta como ResGen o Visual Studio.
// Para agregar o quitar un miembro, edite el archivo .ResX y, a continuación, vuelva a ejecutar ResGen
// con la opción /str o recompile su proyecto de VS.
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "4.0.0.0")]
[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
internal class Resources
{
private static global::System.Resources.ResourceManager resourceMan;
private static global::System.Globalization.CultureInfo resourceCulture;
[global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
internal Resources()
{
}
/// <summary>
/// Devuelve la instancia ResourceManager almacenada en caché utilizada por esta clase.
/// </summary>
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
internal static global::System.Resources.ResourceManager ResourceManager
{
get
{
if ((resourceMan == null))
{
global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("_02_ThreadSincro.Properties.Resources", typeof(Resources).Assembly);
resourceMan = temp;
}
return resourceMan;
}
}
/// <summary>
/// Invalida la propiedad CurrentUICulture del subproceso actual para todas las
/// búsquedas de recursos usando esta clase de recursos fuertemente tipados.
/// </summary>
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
internal static global::System.Globalization.CultureInfo Culture
{
get
{
return resourceCulture;
}
set
{
resourceCulture = value;
}
}
}
}

@ -0,0 +1,117 @@
<?xml version="1.0" encoding="utf-8"?>
<root>
<!--
Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
</data>
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" />
<xsd:attribute name="type" type="xsd:string" />
<xsd:attribute name="mimetype" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string" />
<xsd:attribute name="name" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" msdata:Ordinal="1" />
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" />
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
</root>

@ -0,0 +1,30 @@
//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
// Runtime Version:4.0.30319.42000
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
namespace _02_ThreadSincro.Properties
{
[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("Microsoft.VisualStudio.Editors.SettingsDesigner.SettingsSingleFileGenerator", "11.0.0.0")]
internal sealed partial class Settings : global::System.Configuration.ApplicationSettingsBase
{
private static Settings defaultInstance = ((Settings)(global::System.Configuration.ApplicationSettingsBase.Synchronized(new Settings())));
public static Settings Default
{
get
{
return defaultInstance;
}
}
}
}

@ -0,0 +1,7 @@
<?xml version='1.0' encoding='utf-8'?>
<SettingsFile xmlns="http://schemas.microsoft.com/VisualStudio/2004/01/settings" CurrentProfile="(Default)">
<Profiles>
<Profile Name="(Default)" />
</Profiles>
<Settings />
</SettingsFile>

@ -0,0 +1,35 @@

Microsoft Visual Studio Solution File, Format Version 12.00
# Visual Studio Version 16
VisualStudioVersion = 16.0.28729.10
MinimumVisualStudioVersion = 10.0.40219.1
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "01-HelloThreads", "01-HelloThreads\01-HelloThreads.csproj", "{B53D1830-2591-46C0-B93D-9A095CE459D1}"
EndProject
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "02-ThreadSincro", "02-ThreadSincro\02-ThreadSincro.csproj", "{36162286-86B2-49C9-981F-BEE67CBDCB8A}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|Any CPU = Debug|Any CPU
Release|Any CPU = Release|Any CPU
EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution
{D1DC89DE-204A-4571-AD00-B53A161006E2}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{D1DC89DE-204A-4571-AD00-B53A161006E2}.Debug|Any CPU.Build.0 = Debug|Any CPU
{D1DC89DE-204A-4571-AD00-B53A161006E2}.Release|Any CPU.ActiveCfg = Release|Any CPU
{D1DC89DE-204A-4571-AD00-B53A161006E2}.Release|Any CPU.Build.0 = Release|Any CPU
{B53D1830-2591-46C0-B93D-9A095CE459D1}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{B53D1830-2591-46C0-B93D-9A095CE459D1}.Debug|Any CPU.Build.0 = Debug|Any CPU
{B53D1830-2591-46C0-B93D-9A095CE459D1}.Release|Any CPU.ActiveCfg = Release|Any CPU
{B53D1830-2591-46C0-B93D-9A095CE459D1}.Release|Any CPU.Build.0 = Release|Any CPU
{36162286-86B2-49C9-981F-BEE67CBDCB8A}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{36162286-86B2-49C9-981F-BEE67CBDCB8A}.Debug|Any CPU.Build.0 = Debug|Any CPU
{36162286-86B2-49C9-981F-BEE67CBDCB8A}.Release|Any CPU.ActiveCfg = Release|Any CPU
{36162286-86B2-49C9-981F-BEE67CBDCB8A}.Release|Any CPU.Build.0 = Release|Any CPU
EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE
EndGlobalSection
GlobalSection(ExtensibilityGlobals) = postSolution
SolutionGuid = {E899D1C0-BA4E-4621-B82C-CC913F352B2E}
EndGlobalSection
EndGlobal
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